Game Dev Solo

Samuel Banapour

Solo software developer building browser & mobile games — front to back, design to deploy.

I write games and the systems behind them: real-time gameplay on the HTML5 Canvas, authoritative multiplayer servers on Cloudflare Workers, native Android wrappers with Capacitor, and CI/CD on Vercel. Everything here is hand-coded — no game engine.

Tech I build with

JavaScript HTML5 Canvas WebSockets Cloudflare Workers Durable Objects Capacitor Node.js Vercel Git

Projects

Neon Pong

Design · Engineering · Multiplayer netcode

A neon remake of Pong with power-ups, three CPU difficulties, local 2-player, and online multiplayer (global quick-match + private room codes). The online mode runs a server-authoritative simulation at 30 Hz on a Cloudflare Durable Object, so a backgrounded tab can't desync the match.

Built with: vanilla JavaScript, HTML5 Canvas, WebSockets, Cloudflare Workers + Durable Objects, Capacitor (Android), Vercel.

Breach Protocol In development

Design · Engineering

A browser game project in active development. More details soon.

Find me