Game Dev Solo
Samuel Banapour
Solo software developer building browser & mobile games — front to back, design to deploy.
I write games and the systems behind them: real-time gameplay on the HTML5 Canvas, authoritative multiplayer servers on Cloudflare Workers, native Android wrappers with Capacitor, and CI/CD on Vercel. Everything here is hand-coded — no game engine.
Tech I build with
JavaScript
HTML5 Canvas
WebSockets
Cloudflare Workers
Durable Objects
Capacitor
Node.js
Vercel
Git
Projects
Neon Pong
A neon remake of Pong with power-ups, three CPU difficulties, local 2-player, and online multiplayer (global quick-match + private room codes). The online mode runs a server-authoritative simulation at 30 Hz on a Cloudflare Durable Object, so a backgrounded tab can't desync the match.
Breach Protocol In development
A browser game project in active development. More details soon.